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Topic, Pixelized - Official Thread | ||||||
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You must register or log in to post a message.Anyway, I love it (Even though the player is near a direct copy of the MFQT guy, but whatever)! Give me an up-scaled version! NAO! but then again, I'm someone to talk, knowing that I used the MFQT guy as a template. :p EDIT: Or, let me guess... that's a picture of you? xD If they're perfect on small scale, they're perfect on large scale. :/ I've been able to make a character similar to a person in a suit... kinda looks like my Reach player. xD I will get onto changing stone right away. :/ @Birjo, okay... though there might be lighting effect problems. :/ @MARC: Well, I said it was sidescrolling earlier. You even replied to it. [edit] also, it's an oval... @Ahroo: Great we agree. You could remove most of it, and just have a tiny bit of dirt in it. As it is now, the dirt dominates it too much. @Birjo, I thought the brown in the gravel was pretty bad, too... gravel is hard to make pixelated. :/ @DY your pixelated person scares me. o_o' EDIT: The snow is supposed to be periwinkle/ really light blue because it actually LOOKS like that... and the white wouldn't work very well... :/ ---------------------- Back to work on the character... :/ "The stone... It's red?" it's brown "I like the grass however." good, that was made same way as everything else XD how is the new rock? Marc: The stone... It's red? The blocks look like a single color with a noise filter. I like the grass however. Ahroo: The snow is blue (Better than yellow, right?) and there's dirt in the gravel. Like everything else ah well, I can make rocks now...and sky :3 birjo is my example(ruby 2) ok? or did you mean something else? [edit] I can add transparency, but that would mean you have more of a job creating multiple layers of tiles... Some of the blocks in Ahroos pack does look equal too, but not all of them. I don't like the brown in the gravel either. i'll change them now... I put more kinds of minerals than you specified because you might end up wanting them and it's more convenient to have them there ready ;) The minerals shouldn't be single colored, but stone (Wait, is stone red o.o) with pieces of the mineral in it | GeneralFirst post of the topicWhat is Pixelized? Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011. What's the gameplay? In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development. What have you done by now? As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers. What blocks will be included? A list of the blocks currently planned: Dirt (Affected by gravity) Stone (Not affected by gravity) Mud (Not affected by gravity - Created by dirt blocks, directly touching water) Ice (Not affected by gravity - Slippery, only available in winter mode) Snow (Affected by gravity) Sand (Affected by gravity - Found near bigger areas of water) Gravel (Affected by gravity - Created by stone blocks, directly touching water) Undestroyable (Used to block of parts of the level - Can't be placed/mined) Where will it be released? Right here, on BonusLevel. Screenshots Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in. Any way to keep track of the project? Most certainly. I've made a blog, located here Please check my next post for further information. |
the second picture