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Topic, Pixelized - Official Thread | ||||||
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You must register or log in to post a message.for me to make a starting point it needs to use both so I cant make a starting point until I know it can use it Regardless, it IS in AS3, it's a game library with ready -made collisions and such so you can focus on making the unique things in your game, or so I've heard... :/ I dont know if flixel actually uses fla files, I really doubt it, or if it uses important stuff BL needs like importing classes But for now, I'm animating the player, and learning ActionScript. Anyway, you won't hear much from me for a while, but when I make the player moveable, the background work and the levels actually playable I'll put it in the test phase. That should be in around 50 years xD Looking forward to see the result :D One thing I don't get however, is why the third layer is 1024 high if you base it on a 512x512 screen. Is it to allow upwards scrolling? 1- Clouds 1- small and light purple shading (4000 by 512) 2- hills 1- DONE (4000 by 512) 3- Hills 2 + Clouds 2-Darker hills in more detail with big clouds above it (4000 by 1024) 4- Bushes 1- Bushy, lots of holes with berries. (4000 by 512) 5- playable lvl. (done, made by ahroo) 6- Example- combines all layers as an example of how the graphics will apear in game. My graphics are based on a screen size of 512 by 512. good luck with learning AS, it'll probably take forever though XD And DY, sounds awesome :D if I get around to it I can give you a fla file soon containing the functions required and how to use them | GeneralFirst post of the topicWhat is Pixelized? Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011. What's the gameplay? In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development. What have you done by now? As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers. What blocks will be included? A list of the blocks currently planned: Dirt (Affected by gravity) Stone (Not affected by gravity) Mud (Not affected by gravity - Created by dirt blocks, directly touching water) Ice (Not affected by gravity - Slippery, only available in winter mode) Snow (Affected by gravity) Sand (Affected by gravity - Found near bigger areas of water) Gravel (Affected by gravity - Created by stone blocks, directly touching water) Undestroyable (Used to block of parts of the level - Can't be placed/mined) Where will it be released? Right here, on BonusLevel. Screenshots Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in. Any way to keep track of the project? Most certainly. I've made a blog, located here Please check my next post for further information. |