|
|
|||||
Topic, Pixelized - Official Thread | ||||||
| ||||||
You must register or log in to post a message.Ahroo, the evil forum-user had a secret contract with the authors of Flixel. As he started advertising it, someone divided by zero OH NOEZ! NOT DIVIDZ BYH 0! IMPOZZ.. What will happen next? Watch the next chapter! Coming 2012. Downloading Flex, takes ages... anyway...RUN!!! XD You should get Flixel, it'll help a lot with making this. xD Yearh, 5 layers (The sixth is the playing area) is a bit of an overkill, which is the reason we're cutting it down to four ([ class=irony]Which totally isn't a overkill[ /class]) [edit] never mind... also, my keyboard called an admin for me o.O I did cancel it lol Ahroo he only has 3 layers stated...that is a few lol So heres the order of layers: 1- Clouds 1- small and light purple shading 2- clouds 2- big clouds (the pic i posted before by scaled big with shading) 3- hills 1- (the curent pic below) 4- Hills 2- Darker hills in more detail 5- Bushes 1- Bushed, lots of holes with berries. 6- playable lvl. If I go with Marc's idea of having multiple backgrounds, this one would be great as one of them, but as it is now, it's a bit too plain to make it. Actually, I might just end up using Marc's plan. Shouldn't be too hard. Every time the player moves 5 pixel, move the front image 3 pixels, the second image 2 pixels and the third image 1 pixel, or something along these lines. So im going step by step. He already aproved my miniture version, so now i just need him to aprove my larger version before i contininue. | GeneralFirst post of the topicWhat is Pixelized? Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011. What's the gameplay? In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development. What have you done by now? As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers. What blocks will be included? A list of the blocks currently planned: Dirt (Affected by gravity) Stone (Not affected by gravity) Mud (Not affected by gravity - Created by dirt blocks, directly touching water) Ice (Not affected by gravity - Slippery, only available in winter mode) Snow (Affected by gravity) Sand (Affected by gravity - Found near bigger areas of water) Gravel (Affected by gravity - Created by stone blocks, directly touching water) Undestroyable (Used to block of parts of the level - Can't be placed/mined) Where will it be released? Right here, on BonusLevel. Screenshots Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in. Any way to keep track of the project? Most certainly. I've made a blog, located here Please check my next post for further information. |
01100111011100100110010101100001011101000010000001101001011011010010000001110011011101000111010101100011011010110010000001101001011011100010000001100010011010010110111001100001011100100111100100100000011101000110100001100001011011100110101101110011001000000110000101101000011100100110111101101111001011100010111000101110000011010000101001000101010000010101010000100000010011010101100100100000010000100100100101001110010000010101001001011001001000010010000100100001