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Topic, Pixelized - Official Thread | ||||||
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You must register or log in to post a message.Do you like my Green bg version? @Ahroo: Nope, but according to Marc, you can make it any size you want. So just go wild, and make it as big as you bother. @DY why not have a BG that moves with the charater? :/ And my image is already in gif format, but i can easily change the white. What color would you like? EDIT: GREEN BG (looks the best of the colors i tested) it's hard enough for one size :S Ill have another version of it soon... far easier to have tile-based for now(not tile based if not on grid) Sillius's design COULD work well in-game... if zoom was discarded. :p Thank you :) Here's my "entry" :) and it doesn't seem to work -.- Well here is the link Pixelized What do you have in mind for BGs? for me when putting swf 1 in swf 2 both with AS2 swf 1 just fails badly gifs just dont work, they make loads of pics in the library and its annoying If you want to do a start background, great. If you want to do a level background, great. I really like your start background, even though I'm not a fan of the squares :/ If you could somehow make it a bit more related to the game (Yes, I know these are made to imitate pixels) that would be great! And a .swf file is always welcome :D EDIT: and if it looks like my animation plays twice, thats just because of the way the page loads. i can convert to swf if you need it as a swf. If you dont want the animation, then i can repost it without the animation. Please tell me the size you want and the look... | GeneralFirst post of the topicWhat is Pixelized? Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011. What's the gameplay? In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development. What have you done by now? As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers. What blocks will be included? A list of the blocks currently planned: Dirt (Affected by gravity) Stone (Not affected by gravity) Mud (Not affected by gravity - Created by dirt blocks, directly touching water) Ice (Not affected by gravity - Slippery, only available in winter mode) Snow (Affected by gravity) Sand (Affected by gravity - Found near bigger areas of water) Gravel (Affected by gravity - Created by stone blocks, directly touching water) Undestroyable (Used to block of parts of the level - Can't be placed/mined) Where will it be released? Right here, on BonusLevel. Screenshots Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in. Any way to keep track of the project? Most certainly. I've made a blog, located here Please check my next post for further information. |
@DY: Yes, but I prefer logo screens such as Push's, actually showcasing an example of a world.