|
|
|||||
Topic, Pixelized - Official Thread | ||||||
| ||||||
You must register or log in to post a message.I would actually offer to create a starting point(tile laying and BLAPI functions) but im a bit busy with my own games right now... I completely underestimated AS, and I would like to make a minor, simple game, to test things. And as for the scoring, everything is possible! also, I would reccomend planning out what items you would like and pick the best 15 or so to include you could also have buttons that link to multiple things, rather than just one thing like in traditional BL games(RT,HP,JG2,CDvZP) [edit] scoring could be based on health, assuming you have enemies, or even a factor of all 3 Editor: List of available blocks (Taken from the actual game), which can be placed on a grid. It's then a matter of telling the XY coordinates of each block, and the blocks type to the game. I mean, it's simply a matter of XY positions to port a level from the editor to the actual game. I find it an important choice, each with ups and downs: with BLAPI you have the trouble of creating levels and saving scores handled for you, provided that you do a variety of things. you must create an editor, level parsing code for both the game and editor, code to save the level when editing, code to save scores when playing, and ensure you follow important rules in the documentation... without BLAPI you have much greater flexibility in designing your levels and creating a storyline, which could benefit this sort of game, as well as not needing to create an editor(you should make a basic one for making the levels though), however this requires you to make every single level unique in its own way, which is easier to achieve as you can create special items or tiles only ever found in a certain spot or area. [edit] on a more personal note, not using BL has a rather unique oppurtunity...mods im experimenting with such modding methods, even though you created the game if you make it just a huge area generated by code then mods could give it that little extra twist as well as people who play your game feel as though they contributed to it. in flash its incredibly easy to create mods through the use of text files, and this also allows editing of a specific item without compiling the whole thing again, as well as easier to create new things in seconds...literally! "Where will it be released? Right here, on BonusLevel." they look like MARC's realistic things. xP | GeneralFirst post of the topicWhat is Pixelized? Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011. What's the gameplay? In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development. What have you done by now? As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers. What blocks will be included? A list of the blocks currently planned: Dirt (Affected by gravity) Stone (Not affected by gravity) Mud (Not affected by gravity - Created by dirt blocks, directly touching water) Ice (Not affected by gravity - Slippery, only available in winter mode) Snow (Affected by gravity) Sand (Affected by gravity - Found near bigger areas of water) Gravel (Affected by gravity - Created by stone blocks, directly touching water) Undestroyable (Used to block of parts of the level - Can't be placed/mined) Where will it be released? Right here, on BonusLevel. Screenshots Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in. Any way to keep track of the project? Most certainly. I've made a blog, located here Please check my next post for further information. |
And MARC, that would be awesome! But I understand you're busy with your own game :D