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Topic, Pixelized - Official Thread | ||||||
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You must register or log in to post a message.The only thing I have to say is: Make it pixely! Oh, and as big as you bother. I'll go to bed Yearh... Play Minecraft once, and you will forever associate the word creeper with it... -Read BCB -Update BL -Play Kirby's Epic Yarn -Read moar BCB! ... my life is so blissfully simple. xD Been out sightseeing Used a whole day in a HUGE maze Trying to not shout at a boy with mental handicap Basically been away from my home all day long But that didn't stop me from visiting this site daily (The wonders of the iPhone...) That can't... That just can't happen! OH NO! FLEEE! Anyway, yes, I realise that. However, as a creator of a fairly popular website, I would say it should be possible to visit it at least once a day - unless of course, he's got no access to computers at the time... And sleep... So, you're discussing the coding with the 'pro', birjo? :p EDIT: back to playing Kirby's Epic Yarn. :p And I'll agree with the challenge part On right-click: If playerPosition isn't equal to MousePosition: If CurrentBlock is placeable: Place block at mousePosition Else if CurrentBlock isn't placeable: ShowMessage Else if playerPosition is equal to MousePosition: ShowMessage And for block destruction: If LeftClick is hold: If AimedBlock is destroyable: DestroyTime = Number, depends on block type If DestroyTime is over 0: Reduce DestroyTime with 1 every second If DestroyTime is 0: Remove block & drop resource Remember that this is only an idea of how it will work, and won't be how I code it. The actual code will be much longer, and probably differ a lot, due to bug fixes. I have no idea why I shared this with you... Guess I was bored And needed a bump *Edit* Damn BonusLevel, removing my spaces... | GeneralFirst post of the topicWhat is Pixelized? Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011. What's the gameplay? In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development. What have you done by now? As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers. What blocks will be included? A list of the blocks currently planned: Dirt (Affected by gravity) Stone (Not affected by gravity) Mud (Not affected by gravity - Created by dirt blocks, directly touching water) Ice (Not affected by gravity - Slippery, only available in winter mode) Snow (Affected by gravity) Sand (Affected by gravity - Found near bigger areas of water) Gravel (Affected by gravity - Created by stone blocks, directly touching water) Undestroyable (Used to block of parts of the level - Can't be placed/mined) Where will it be released? Right here, on BonusLevel. Screenshots Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in. Any way to keep track of the project? Most certainly. I've made a blog, located here Please check my next post for further information. |