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Topic, Pixelized - Official Thread

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azz 13 years ago
  OK here is a monster if you could consider it: Monster
demonicyoshi 13 years ago
  I reaaly need to start on the bg again, i think i only finished 1 layer...
birjolaxew 13 years ago
  I doubt I'll implement the BL API, since that thing goes straight over my head, and I really can't bother reading through it, so no. It was the plan, and if I'll ever read through it it/implement it, it will, but right now, no.
CamoDragoon 13 years ago
  Will this be a BL game in the next year? It sounds great.
birjolaxew 13 years ago
  I know, I know. I started moving the different parts into class' before actually making it playable, mainly because I didn't get a response, so I figured people would rather wait a bit and then afterwards have faster pre-releases.
Sillius 13 years ago
  A few days have passed...
birjolaxew 13 years ago
  First test version of this game should be up in a few days (Hopefully), featuring the basic controls (As well as block breaking & block placing). I've been allowed to work on this in my Computer Science class (Hurray for Canada), which is pretty much my only time to work on it, since I'm using my freetime writing Minecraft modding tutorials.
Ahroo 13 years ago
  @DY takes up to much space... D:
Hexicube 13 years ago
  I mean Pixelized isnt my game so you should ask me how the images are
demonicyoshi 13 years ago
  you know, you can save a cropped version of your images and an uncropped version?
Ahroo 13 years ago
  @Birjo the third was the ugliest I'd made... I got bored and made some kinda hecatonchire thingy. ':_

I might be able to make more, just takes a bit of time. :/
Hexicube 13 years ago
  allyally mines too busy to cry out as its doing the following:
playing P4M
trying(and failing) to connect to Steam
rendering the image
browsing folders
using flash 8
playing music
keeping dropbox account updated
keeping USB internet running
birjolaxew 13 years ago
  @Jos: Still, they do not fit into the artstyle Ahroo already set with his (epic) terrain textures.

@Ahroo: Arh yes, I remember these. Fits into the style perfectly. The only thing I have against the last one is, I can't really see how it should be in-game, while I can see the first one as a big, heavy and powerful ground-enemy, and the second one as a small and weak but fast enemy.
allyally 13 years ago
  AHROO!!! WOULD IT KILL YOU TO CROP YOUR IMAGES??!! MY OCD IS CRYING OUT FOR HELP!
Ahroo 13 years ago
  Ok, that was the second one. Ripoff Thwomp FTW. |:p
SimonM 13 years ago
  Ahroo, I like the square enemy with >:(
Ahroo 13 years ago
  @MARC that was the very first enemy, which is ALWAYS the best. :p

Birjo already said his opinion when you posted the first sheet @Jos... :/
Hexicube 13 years ago
  idk why youre addressing me, not my game and I never looked
Jos 13 years ago
  And what about my enemies, MARC2008 and birjolaxew?
Hexicube 13 years ago
  I was talking about them :P
Ahroo 13 years ago
  What about MY graphics, MARC? |:p
Hexicube 13 years ago
  the only good one is that tower thing with a red light...
probably too small tho XD
Ahroo 13 years ago
  Why do I have to download them? ':_

EDIT: they seem... erm, obsolete to me. :/

I'll drag in my old enemy sketches to show, they should be back here in the pages... :/

EDIT 2: here are the old enemies, I didn't my minions much IMO. :/

Jos 13 years ago
  @birjolaxew:I have made some other enemies. Those have as many pixels as the little man. They are looked from the side-way, like you have said.
enemies-2
But I don't know how to make moving animations.
Ahroo 13 years ago
  @Jos lol I seriously had 3+ enemies planned out... they're pending because they have a 50% chance of fitting. :/

@allyally IT GO BOOOM :D

@DY I've completely brainfarted on the BG, so it's all you up to this point... :/

@Daft of course it is, it has my blocks in it. |:p
Daft_Punk 13 years ago
  This sounds/looks pretty fun! :P
demonicyoshi 13 years ago
  Well im glad that is paused for now because i'm still working on the Background layers.
gameinsky 13 years ago
  Explosions, powerup and eventblocks better look cool.
Hexicube 13 years ago
  lol that looks cool :3

General

First post of the topic

birjolaxew 14 years ago
  Pixelized - Official Thread


What is Pixelized?

Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011.

What's the gameplay?
In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development.

What have you done by now?
As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers.

What blocks will be included?
A list of the blocks currently planned:
Dirt (Affected by gravity)
Stone (Not affected by gravity)
Mud (Not affected by gravity - Created by dirt blocks, directly touching water)
Ice (Not affected by gravity - Slippery, only available in winter mode)
Snow (Affected by gravity)
Sand (Affected by gravity - Found near bigger areas of water)
Gravel (Affected by gravity - Created by stone blocks, directly touching water)
Undestroyable (Used to block of parts of the level - Can't be placed/mined)

Where will it be released?
Right here, on BonusLevel.

Screenshots
Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in.
Example of a map
Any way to keep track of the project?
Most certainly. I've made a blog, located here


Please check my next post for further information.
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