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Topic, Game "Path 4 Mouse (old)" | ||||||
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You must register or log in to post a message.[edit] Gecko, I could give you exploding code if u want ;) [edit some time later] It is HERE!!! [re-edit] Do you like the cursor I designed it myself :D [re-re-edit] Do you like the cursor? (also adding level descriptions O_O) the editor got a bit little numbers but still ultimate good game :) [edit] The tile deleting tiles are in the editor ;) [edit] If anyone wants to have a tester my finished one is here. i know but i want that you know what is thwe X on the end xD but i dont know how they will look and i dont know if the game will be laggy then :) If I want a tile to do something, I have to apply it to every instance of that tile (by using a movieclip inside a movieclip, and adding code to it) that means each of the hundreds of wall tiles would all have an extra piece of code added to it, making the game extremely laggy. Change the hitTest on the tile to this (assuming the counter for tile deletion is called 'counter' and the tile is called 'block') block.onRollOver = function() { if(_root.counter > 0) { --_root.counter this.removeMovieClip() } else { //whatever kills the player } } Hope you don't mind me copying the idea and making it gecko... [edit] It should keep them busy for awhile :) i hope in 1 month is this game out :)! If you put in the effect tile in place of X, it will apply the effect to the whole level. Marc, don't worry, I can easily make the tile reappear, but in order for me to make it possible to destroy any tile you touch, the code would have to apply to every wall tile, which would be very laggy, as if the game isn't laggy enough already. I know how to make a custom cursor, but I don't think it will help the game in any way. Hiding the mouse can be a bit buggy for some browsers, and might not give the intended effect. I have tried to make an editor, but to no avail, so I can't send you my editor. I might use storms 'Invisible Field' idea in place of the invisible tiles, because like I mentioned before, hiding the mouse doesn't always work in the way it should. Oh and never caught the reverse spinner.......LOL EDIT As for the Atmosphere tiles, I am really not seeing the concept of it. Like what do you mean? Do the effects they add cause anything to happen to the gameplay? Can they be included anywhere on the map? Are they activated by mouseover? It would seem a little weird. Instead of having tiles, how about you just have an option at the menu, and you just click through arrows to change the type of map (e.g: fog, sun, rain, wind, etc). Because it would be weird if you had a random jungle and snow tile in the corners of the map, where the mouse doesnt even go. So id be best, i think, if you just had a selection thing where you can only change the whole playing field, and not just individual tiles. See where I'm coming at here? EditEdit: And thanks for taking mind to my ideas, but all of them seem like they'll have a defect.......Lol....... Also, I will make a level on RT and put a link in there so nobody else gets the file ;) Oh, and it isn't too hard to replace the cursor, just ask if you need help. One last thing, if you gave me your editor I could: Change it to my version Fix mine by looking at BL API (seems mine doesn't do some stuff) Here are the ones I like: Directional tile - I could probably make this with a bit of effort. Rotate tile - Is possible but would be very laggy. Monster - It is just about feasible, but would require a lot of effort. Reverse tile - Nice idea but far too complicated to program. Text tile - I have no idea how to store variables in the leveldata, but THeNiNJa and Captain_404 know how to. Because of this I might be able to make customisable text, while I was originally planning to include only secret set text tiles that I could use for the tutorials. Shrink/big - I will add it at some stage. Collectable - I tried it a while ago and messed up, but it is something I intend to add. I was also thinking about adding "atmosphere" tiles which just look like normal walls, but when you include them in a level they will add an effect like fog, sun, rain, wind, jungle and snow. But whatever. Some game suggestions: -=Paths/Tiles/etc=- -A directional tile (if you touch it, the little dot slides in that direction untill it hits a stop tile) -A Rotate Tile (rotates the whole playing field.) -A Reverse Spinner (speaks for itself) -A monster (little monster that has a set path around field (like cpdvzp) (could be a space invader) -A reverse tile (your mouse movements are set in reverse order [up=down, left=right, etc.) -A text tile (roll over this tile and text will appear) -A Shrink/Big tile/ball (object shrinks and gets bigger, its an obstacle) -A collectable (like a coin, or something) -A speed tile ("speeds" up dot thing(what you control) by shortening the distance between dots during movement) -False Finish (Finish tile that is false, and you die.) -Invisible Field (The field turns invisible) Choose what you want, or critique, but you don't even have to choose any of these. Good luck 1jase! can you anwser my question plz. See Here: Quoting @gecko im not a tester but i have a idea: maybe you can choose the colour of the mouse and you can choose the icon of the mouse (Example Icons:normal mouse,sandglass mouse or a mouse where you must click on it.) Good idea? |