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Topic, Game "Path 4 Mouse (old)" | ||||||
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You must register or log in to post a message.[edit] in specific the decompression Today I aim to sort out that crashing bug. One thing I know for sure is that it never happened before, but it does happen now, which means there is something that I have changed or added which is causing the bug to happen. I'll investigate it more tomorrow. But for some strange reason, I can create new levels. Well, mostely I try to edit my level "coming from hideouts" the box comes, I can only see the lowest line then everything blocks, all my browsers tabs etc. Wheni delete one browser, all browsers go away too, and i can't enter the chat anymore till I reboot my computer. That sort of annoys me, but at least now I know that the bugs have nothing to do with name conflicts. As for crashing bugs, I have not had any problems at all. Can somebody please give me more information about what is causing the game to crash? [edit] the anti-cheat system isn't working either... [re-edit] and the game engine is really badly bugged...the timer doesn't stop when completing a level, right-clicking stops tile collisions working on most tiles im gonna find bugs [edit] that was fast, after I test a level when I return to editor mouse control fails - can't click buttons or place tiles if you want further help I could use the editor fla file Can be used by admins and gameauthors, and so far still by forum mods. Instead of typing the same message each time for each tester and mod; you can make a carbon cop that sends as pm to each tester and admin you check.(it's a checkboxsystem) The level editor for Path4Mouse is buggy, and may crash your browser. Please do not use it for the time being unless you want to help me find the bugs. Carbon Copy : 'If it ain't broken, don't fix it...' I could make a simpler compressor...somehow :3 [edit] I think i've heard of LZW compression before... a) If you compressed the data anyway, as long as you used a different algorithm the result would be even smaller! b) When I wanted to test a level offline, the data was mahoosive! The previous data took up around 400 characters, while the compressed data fits into a tweet! c) You encrypted the data for all of your games, so it should be fine for me to compress mine! d) It was easy to tell the old data from the new data, because the old data was a lot larger. This meant I would not have any problems with backwards-compatibility. About the bug, if it crashes each time, that's very good news, easier to correct. Give the name of the level. It's certainly an infinite loop in the editor (something like for (i=0;i<10,i--) ) |