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Topic, Game "Path 4 Mouse (old)"

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Hexicube 13 years ago
  no, lava tiles can be crossed over and over, and encourage much faster speed...
gameinsky 13 years ago
  or being able to be flipped 90°

And marc, aren't lava tiles made for that ?
I belive ice tiles are made for making thinking, not just crossing the path of ice tiles at fast rate.
OliAli 13 years ago
  Yes, that is good idea :)

And I had an idea about make big and small crusher (or how is it calling) possible to crusher to the upper side 0.O
Hexicube 13 years ago
  I like them the way they are...but GIS that's probably better ;)
the way they are encourages speed through it...
gameinsky 13 years ago
  or only disapear when you get of them ?
Elizea 13 years ago
  Could you make the icy tiles stay even a bit longer?
Hexicube 13 years ago
  ok then, but I meant the one correcting you about the isNaN function :P
geckojsc 13 years ago
  Quoting Hexicube from Game "Path 4 Mouse (old)"
gecko you ignored my post :_

Well, what is there to say?
You have a good idea, and I will implement it later on.
Hexicube 13 years ago
  gecko you ignored my post :_
geckojsc 13 years ago
  Oh, more info on the fake walls bug:
If you play a level that has fake walls, the bug doesn't happen, but if you play a level which doesn't have fake walls, the bug does happen... I will have to investigate, but I think maybe the tiles are being deleted, but the fake tiles layer does not get updated unless new tiles are added to the layer...

[edit] Yes, my idea was correct.
If you make a level that does not have any walls, the walls from the previous level do not get deleted. The problem applies to all layers.
It shouldn't be too hard to fix it now.
Hexicube 13 years ago
  Quoting geckojsc from Game "Path 4 Mouse (old)"
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@marc Yes, but I would have to do a bit more than that. What if somebody typed a number as their text?
[edit] Also, I'm not using tile frames any more. Each tile has it's own MC.

gecko it would still work XD
[edit] you could also add a '!' to the front of the text, just incase only numbers are used...
AK 13 years ago
  I'm guessing there won't be a Path 4 Stylus anytime soon...
demonicyoshi 13 years ago
  Hey! you fixed the fake tiles?
geckojsc 13 years ago
  You might get an official level when the game is released! You just need a good and original idea, which is well executed and has a nice design. :)
chris3000 13 years ago
  The only reason i asked to be tester was that because i might get at least one official level.
SuperMario 13 years ago
  Wow! Nice thumbnail on this game!
demonicyoshi 13 years ago
  The fake tiles are even in this levelWith the Flow (Path 4 Mouse (old))
geckojsc 13 years ago
  Well, my code to detect a fake wall works. The question is: why aren't they being removed???
gameinsky 13 years ago
  Ah, I understand.
geckojsc 13 years ago
  I think that the problem hasn't got anything to do with specific tiles, it's just that the fake tiles aren't being removed after they have been created, so you will see traces left behind from the previous level.
doomlord 13 years ago
  fake tiles also appear with those on/off switch tiles. I had to avoid them several times.
gameinsky 13 years ago
  Hmm right, I messed up.
let me restate.
I saw fake tiles on places I put moving blocks.
and it would be nice if yu could chose the side moving blocks move to (180° flip ?)
geckojsc 13 years ago
  Quoting gameinsky from Game "Path 4 Mouse (old)"
the bug, they appear at moving tiles, that's not good, and it would be nice if you could make the moving start at the other side.

I didn't really understand that...
gameinsky 13 years ago
  the bug, they appear at moving tiles, that's not good, and it would be nice if you could make the moving start at the other side.
Elizea 13 years ago
  They work very well now, at least IMO =]. If you make them have the green border, it becomes impossible to spot them, making it frustrating.
gameinsky 13 years ago
  Fake tiles don't have a green border.
Also, the last segment of "through the walls" is actually trial & error...
geckojsc 13 years ago
  The fake walls should be working now. Please tell me if you see any weirdness going on!
GIS, I agree with you.

Now I'm going to give the BL GUI a tweak.

[edit] Agh, they leave traces behind (they don't get deleted properly).
[edit 2] Yay, fixed!
[edit 3] or not...?
gameinsky 13 years ago
  I think levels should include fake wall tiles if used on trial & error should not be accepted.
However, that's just an opinion.
geckojsc 13 years ago
  Thanks for the encouragement!
SuperMario 13 years ago
  I totally agree with Petermunks! :D

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