|
|
|||||
Topic, Game "Path 4 Mouse (old)" | ||||||
| ||||||
You must register or log in to post a message.Testers, please search for bugs!!! Remember this post I made: Quoting I want all my testers to try and find as many cheats/bugs as possible, so I can fix them! I already noticed one today... Besides this, as you asked me yesterday, I actually think that there is a need to change the mouse cursor. Maybe not to hide it totally, but at leat, make it translucid in order we can see the small dot when we don't move it. - edit So what do you do in this level? Like, the main point? (objectives, obstacles, etc.) Is it similar to CDvZP? Do you control the cursor with the mousepad/mouse? Or the Keys? edit2 im using a mac. will this hinder me? Right now there are only 11 different tile types, and the editor is just a simple text box filled with numbers (which you must imagine as tiles). - So id looove to help, if your ok w/ my basic skills and the other guy's help. (don't worry, ive met him in person, he's not a stranger.) Edit: I'll read the facts. Edit: The facts didnt help me at all. :| Edit: Ok Geckojsc. I'm not being picked then. :( Storm, can you use Flash? - Plus, script help from you guys wouldn't be bad, if you wanted to. - Basically asking, can I be a tester? I'd loove to help. - This is Flash and actionscript 2 right? Just a thought, as I don't know if that would look very nice. For now I'm going to keep trying what I was doing before... I suggest you get just a basic working knowledge of it though, as you will need to know how to alter the collision detection to best fit your game. Thanks Captain, that should help. This is basically what I used for line of sight calculations in CDvZP, they work on the same principles. Because your tiles aren't strait up squares as the tiles for CDvZP were, you'll need to alter my collision checking code a bit. Hopefully though, this will at least get you started in the right direction. Also, I should mention, don't just check for the space between one of those dots and the mouse, check between the mouse's last position and the mouse's current position. Basically, you code could look a little bit like this: Hopes this helps! Could you please give me that code you were talking about, or even just a few pointers? Do you think it would be best to use the drawing API, or is there a better way? I think P4M is free from most of these cheats, but look out for cheats with your lives! Please... Here is the guide, so you can try them out on P4M yourself. Plus also make stars to help the score. And maybe multiple star objects. Don't know if this has already been noticed, but the blinking between "0" and "1" of the counter when the followers are in the green should be corrected to a stable "0". For the button problems, try to reproduce it locally and to use traces to understand what happens. If you dontt manage, send me your code. Now JP, we need to solve this stop button glitch. |