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Topic, Game "Path 4 Mouse (old)" | ||||||
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You must register or log in to post a message.![]() 10 months ago you wrote this: Seperate the walltile, make identifiers for all of them, e.g. wallTile1 wallTile2 etc. [y], whatever) instead of attachMovie("wallTile", whatever) gotoAndStop() And then: It helps because every tile that would be placed has all the tiles inside it, which are all running. i'll have the files ready for you :D (also just got trial of CS5 lol) [edit] argh! I can't access the properties of movieclips when creating them :_ [re-edit] also, i'd recommend using 1 movieclip as a tile and just using gotoAndStop, less code, less lag... ![]() ![]() for example filling the area with wall and placing a spinner in will remove the 7x7 area of wall the spinner is in ![]() The problem was that hitTest() work-around. I included it in the editor as well, and it was proably messing up because I used it twice. That would explain why there was no slow-down or other problems, just that things stopped responding to input. ![]() ![]() you've been using 'var BLManager' which could cause it to become global...it's worth a try removing the 'var' bit as I don't use it... [edit] lol just saw you post on another forum are you actually on holiday? :P ![]() I've uploaded my project to Mediafire. I'm going on holiday for a few days now, so if anybody would like to have a peek and see if they can find the bug while I'm away, that would be very much appreciated. Cheers! ;) ![]() This doesn't happen with as3. ![]() ![]() I'll investigate it when I'm next on my laptop, as I'm posting from my iPod right now. will tomorrow works before 4pm ![]() It's as if all the code just stops performing. How bizarre. ![]() Carbon Copy : ![]() ![]() ![]() |
using 1 mc can reduce lag sometimes, and allows holding of variables upon changing the tile...I can't access variables in the tile when creating them