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Topic, Game "Path 4 Mouse (old)" | ||||||
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You must register or log in to post a message.10 months ago you wrote this: Seperate the walltile, make identifiers for all of them, e.g. wallTile1 wallTile2 etc. [y], whatever) instead of attachMovie("wallTile", whatever) gotoAndStop() And then: It helps because every tile that would be placed has all the tiles inside it, which are all running. i'll have the files ready for you :D (also just got trial of CS5 lol) [edit] argh! I can't access the properties of movieclips when creating them :_ [re-edit] also, i'd recommend using 1 movieclip as a tile and just using gotoAndStop, less code, less lag... for example filling the area with wall and placing a spinner in will remove the 7x7 area of wall the spinner is in The problem was that hitTest() work-around. I included it in the editor as well, and it was proably messing up because I used it twice. That would explain why there was no slow-down or other problems, just that things stopped responding to input. you've been using 'var BLManager' which could cause it to become global...it's worth a try removing the 'var' bit as I don't use it... [edit] lol just saw you post on another forum are you actually on holiday? :P I've uploaded my project to Mediafire. I'm going on holiday for a few days now, so if anybody would like to have a peek and see if they can find the bug while I'm away, that would be very much appreciated. Cheers! ;) This doesn't happen with as3. I'll investigate it when I'm next on my laptop, as I'm posting from my iPod right now. will tomorrow works before 4pm It's as if all the code just stops performing. How bizarre. Carbon Copy : |
using 1 mc can reduce lag sometimes, and allows holding of variables upon changing the tile...I can't access variables in the tile when creating them