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Topic, Game "Path 4 Mouse (old)" | ||||||
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You must register or log in to post a message.EDIT: Woot!! i beat you at your own game! Ohh.. and my score probally should be erased when this game comes out. i cheated on about half the oficials. [edit] Look at my score if you don't believe me Edit: I could help! I have a lot of free time on my hands. This is the first day of summer break, so I can help a lot!!! And that gives me an idea! Maybe you could make the spotlight shrink even smaller when a second invisable tile is hit! hmm what if you could unlock mouse styles somehow...would requireknowledge on using theuserdata BLAPI butwould be awesome :D if you work out how it works tell me please need it for BLaster Towers...money carries over official levels :3 I know that doing things like that will change the whole invisiblility-tile concept, but it is the only way to fix exploits around the mouse hiding function. I think I might get rid of the invisible tiles, or change the way they work. Hiding the cursor in Flash simply isn't reliable, for example, what if you had some sort of program that highlights the mouse (such as a screen recorder) or what if you were using a touch screen or a stylus to control the game. I couldn't make your hand disappear. I suppose I could employ minions to stalk all players and chop their hands off when whey hit an invisible tile, but I don't know how I would make the un-invisible tile work after that. :S Instead I was thinking more along the lines of placing a white overlay on top of the screen. There would be no exploits to a blanked-out game-area. The only problem with that would be that levels would be more difficult. You would be able to see the mouse, but you would have absolutely no idea which tiles were there - you would have to rely purely on memory. What are your suggestions? I know in this case separate is probably better... |
If you beat it, I'll just beat your score easily