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Topic, Game "Path 4 Mouse (old)" | ||||||
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You must register or log in to post a message.Did anything interesting happen lately? The overlapping problem has returned... (because I'm still experimenting with Marc's instructions. They worked, but now levels overlap each other.) Marc, can you help me? I'm using this code to place the tiles (this is only for the non-wall tiles): attachMovie("tile"+(map[y][x]), "tile_"+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:x*20, _y:y*20}); and this code to remove the tiles (again, non-wall only): lvl.removeMovieClip(); Now I have an overlapping problem. I tried deleting the movieclips that were containing the tiles when you beat a level, and I also tried: removeMovieClip("tile"+(map[y][x])); I'll have a quick look through the P4M help topic I made a while ago, but if I don't find a solution, I'm gonna need your help. Carbon Copy : Brolling, the game needs a working editor (right now you have to edit a load of text which it the data for the level). And some more tiles, and I need to fix some bugs and add a few new features. Here's the full version (I will use a looping version in the game). I made it with Cubase studio in my music lessons. Please tell me what you think about it, and whether it suits the game or not. I am eager to hear people's opinion. I want to finish changing the way the tiles were placed fist and a bit of other stuff, but I will send you the fla at some stage. I could have a look at the game and put some complex tiles in for you, we should get a list from everyone for ideas :D I've been looking at loads of other cool things, like graphing calculators, BYOND, and DS homebrew software; so I haven't been paying much attention to the game. I'll put a bit of work into it tomorrow... It says AS2/Flash 8, and the screen Blinks....but thats it....Do I need to download anything? I'll PM you the url. [edit] There is code inside the black box, but not the others. Now to work with putting it into the engine. ‌‌ ___^. ‌‌(G) ' ' [edit] Taking my grandma's dog for a walk. brb! Hope the new tiles get put in soon! [edit] Just got an idea: You touch this block and you get a point, you click and a white bubble comes up and you can't get hurt where that bubble is! (the bubble doesn't move) Over 30 tiles to work on. Ah well. It's kind of awkward testing it out on an engine that has already been made. [edit] Seperate the walltile, make identifiers for all of them, e.g. wallTile1 wallTile2 etc. Then say attachMovie("wallTile"+map[x][y], whatever) instead of attachMovie("wallTile", whatever) gotoAndStop() 2. Why do you place 2 blocks? [edit] Oh, and i'm about to PM you the link :D You may wonder why I did it twice. One is for the non-wall tiles. The other is for the walls. This is to reduce lag (I apply the wall code to the big wall clip instead of every individual wall tile). |