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Topic, Game "Path 4 Mouse" | ||||||
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You must register or log in to post a message.Congratulations nonetheless! ;) This Game Is Cool! EDIT: Looking through other officials, it appears he has hacked several times. Should all of his scores be deleted in the officials? 1. Three of the ten levels have more than four scores. 2. Six of the seven levels with four or less scores were designed by only two designers. 3. Look at some of the levels with four or less scores. Have you played them all? One of them, Explore the City (Path 4 Mouse), has few parts that require you to either be extra steady or extra fast. Another, Blind Spin (Path 4 Mouse), is tough, but it's only extremely difficult if your computer doesn't light up the screen enough. Synchronization (Path 4 Mouse) and 4 Squares (Path 4 Mouse) are legitimately tricky, but they're not ridiculously hard (and while Synchronization is hard, the level is relatively short). 4. This leaves us with 3 "ridiculously difficult" levels. 5. Most important -- look at the time period over which the levels were released. Blind Spin (Path 4 Mouse) was created 6 months ago. The average level per month rate for the 10 most recent levels is 1.6 levels per month. And if we look at the rate of ridiculously challenging levels (3 over 6 months, although admittedly the three very challenging ones were not released six months ago) it's 1 level every 2 months. Conclusion: There is not an issue with there being a "new wave of levels so challenging and ridiculous only one or two people can beat them". The problem is that there are not enough levels, not enough players who are willing and able to spend the time to try to beat the tough ones (e.g. Synchronization (Path 4 Mouse) and 4 Squares (Path 4 Mouse)), not enough designers, and just not enough players in general. These problems are uniform to every game on BL. The level designing hasn't shifted too much here at BL... it's just gone way down. :| | Games forumPlay Game "Path 4 Mouse"First post of the topic |
It depends on the level though.
Anyway, glad to see you back on #4. :)