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Topic, Game "Puzzle It" | ||||||
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You must register or log in to post a message.![]() Almost broken wall If you hit the almost broken wall (left) (must have an other name xD ) it turns to a normal broken wall (right). ![]() And what about a block, you don't need to clear it to complete the level, but you can. If you match the blocks they turn into walls and you cannot move them anymore. And what about, I don't think that's a best idea, but maybe a moveable permanent sticky tile, for the graphics it could be a permanent sticky tile just with a border. ![]() ![]() ![]() ![]() ![]() ![]() Also I don't like shades and I kind of hate 3D. The stop button functionality gives errors when you click it when you're in the editor. Some features can't be explained in 10 words max. I'll fix this (except shadows) when I've time, as I now have exams. ![]() - The tutorial is really hard to read. Too much text. On a side note, this scroll button is so tiny that's it's the most frustrating scrollbar I've ever seen. - If you can't make an interactive tutorial on the first levels, make something more visual, an image and 10 words max for each things you want to teach. - How can I view the tutorial once I've played one level? The stop button should go back on the home page. - I still think the game engine lacks of shadows, it feels flat. You might things a tutorial is a non essential feature in a game, but you would be wrong. The tutorial is often something really long to build, and is one of the most important aspect of the game. The player will decide if he goes on playing on the few first minutes playing. And so far, the game is hard to understand. I only say things I don't like here, but this si really a great thing you've done so far. Like the music by the way. ![]() ![]() ![]() ![]() ![]() I didn't make it long ago but I'm just making sure it doesn't get forgotten about. ![]() ![]() Rate as many levels as possible because simon wants as many people on the designers list as possible. Oh and remember, Rate fairly | Games forum
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