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Topic, Game "Puzzle It" | ||||||
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You must register or log in to post a message.Now ready to evaluate pack Simon unvolumed the title, because it shouldn't be a series. it becomes a linear series not matrix. have fun Dozen Worlds Journey (Puzzle It) Under level 20 is "easy" and "non-huge ways to move". To be honest, I didn't expect anything over else: it starts with symmetry broken like last part of Visible Grid. Again, High Scores of First 18 Levels: 09 09 06 08 11 18 10 10 18 12 23 23 07 09 40 40 39 28 but I don't released CLASS PACK (BLockoban) because not as planned for 213 to 216 & 92, still on hold. Take care! It's really over! just check it without mind additional frame Universe It 11 (Puzzle It) I wanted to fill the entire level with crimson color. last of universe it was the Crimson Front Theme. thumbnail and color changer are only for art; background of any games excluding ringmania were unhelpful for shiny thumbnails. please don't mind while evaluating, the level is done and stay Ballad BoomBox (Puzzle It) a 6/5 for my own level. I solved accepted 12 levels DMA&NMT. I need to prove if is possible total 84, Still I have to go score 12 levels BWB AND eveland; I would like to be evaluated on (fishing+remaning everland levels), lastly Nice to meet pig levels! pig's first rise of PI Taking this into consideration, I provide package anyone can watch / play for All 84 levels: Dozen Worlds Journey (Puzzle It) From now on, in-puzzle of my maps editing is my limit, I feels it's enough that all puzzle is solvable and has Thoughtful Solution, I'm not sure how many out of 84 will ultimately be rejected. Actually, it's one challenge. Below are the main gates of the level; above is a checkpoint to check whether the Below gate has been solved without any tricks. one challenge needs both main and checkpoint. Programming languages such as JavaScript are strictly logical. I think you will be able to understand When Simon accepts the remaining beach levels, they 6 will be ready for publication, and I need to decide on names for my levels Simon always remove scores, so New levels except level 6 (scored to prove its posible) now have no points Oh, Puzzle wise men are gone, just Simon, Nelson and me, Favorable puzzlers bbdest/pudelmuetzennashorn solved many insane puzzles @simon: fishing level is not related to this bomb bug, bomb works by block without link No a missed trick/unintentional method Please accept if you agree. I would send him a PM explaining what the issue is. Note: Low Tide High Tide (Puzzle It) bomb chain and field is needed to beat (to bug resolve) Fishing in DeepSea (Puzzle It) Difficulty: Extreme Colors of Theme: White, Light Blue, Deep Blue, Yellow, Pink?, Cream, Brown, Orange, Deep Green, Teal New one dozen levels releasing at once Funky Dance (Puzzle It) Neon Stage (Puzzle It) Tower The Looker (Puzzle It) King's Pursuit (Puzzle It) Pop Glitter (Puzzle It) Chip Arcade (Puzzle It) Knight's TransAttack (Puzzle It) Wizard's Bomb Spell (Puzzle It) Ballad BoomBox (Puzzle It) Metal and Dancers (Puzzle It) Madness Juggler (Puzzle It) Dark Ages (Puzzle It) Those levels finished but unreleased Windsurf on the Wave (Puzzle It) Beach Outdoor (Puzzle It) 4 Great levels of new 12 levels, If I could vote myself, I give full-stars to: Dark Middle Ages Wizard's Bomb Spell Chip Arcade Ballad BoomBox Wonderful Major Trick: Boom Floating Air difficulty of both volumes = circuit madness Volume A: Dark Middle Ages Volume B: Neon Mixtape Tour I think the best way to build good levels is to play more levels. I had a look at both of your levels and they seem interesting. My biggest recommendation for BL in general would be to playtest the levels you make and think: Is this level original? Is this level both possible to beat and possible to fail? Do I enjoy playing the level? Do I have a good idea of what the level is based on the name/thumbnail? Is the category I'm giving to this level appropriate for the level? If the answer to any of those five questions is no, then your level probably isn't a good one. However, if you can confidently answer yes to every question - then your level *should* get accepted. I will further emphasize that testing is the best way to be able to verify if a level is good. It is also OK to rework things if you find something in testing. I have binned off certain levels or reworked them entirely because of many reasons - the only way I've found them is in testing. As I said I am not very good at making levels here yet but if your levels follow those general guidelines for most games, they should be looked on more favourably. Finally - I'll mention that the best Kids/Easy levels (which I think both your levels are) usually have a multitude of 'intentional solutions' and so many scores are possible intentionally - the really challenge is finding the most efficient one. It will take me time to get used to the editor and understanding how all the objects work. like BB2 please note: Universter means Universal Blockbuster | Games forumPlay Game "Puzzle It"First post of the topicI'll keep updating Puzzle It. If you've suggestions for Puzzle It, you can post them here: Puzzle It : Tile Suggestions. |