|
|
|||||
Topic, Game "Puzzle It" | ||||||
| ||||||
You must register or log in to post a message.Btw: maybe you could make the levels as large as the screen (like in BB)? [edit] i mean i cannot wait for the release of the game Also hey JP! :D @Jos, so after each move, the number should go down by 1 and after the next move the number would go down 1 if they are still matched. Will bombs also deal 1 'damage'? E.g. Path4mouse: honestly I have to say I didn't get the half of all the possible blocks to use. I think we've reached a balance between more possibilities and no chaos after this last. @SimonM: you always think about details I don't. (thinking...-> coming soon) Edit: I should do it this way: let them explode one time each move. If they stay next to eachother, they will explode each move one time till you move one block away. I already have two level ideas with it and I think there are alot of possibilities with this one little thing. Anyway, can I have a list of the block that are already implented? -heavy tile (move one tile per move not slide) -changing colour block (change colour every turn and you can set the colourchanging in the editor) -acid wall (if one of the block touch it , you must restar) -magnetic (attract block every turn) -checkpoint (if the block passing it , you can finish the level like in p4m) -2x2 block (it's a big block) -sensitive block (if it destroy when a block hit it, you lose the game ) -medicine powerup (can cure sensitive block into movable wall) -stick wall (not a original wall , its a line) -glue road (if your block pass on it , the block will never move anymore) -colour sensor (open the gate / miscelanious if the colour that the sensor receive is correct) -dual colour block (half colour and half another colour but it must be multiconnected to explode) -quad colour block (same but only two multiconnected) -sticky block (set the colour and if another block touch it , that block will connected together) -timer mode (if you can add timer in your game beside to solve and count the score by step) -multitasking mode ( timing and moves ) -extreme mode ( move and time limit ) Maybe it's possible to use a sort of counting system on bombs (counting the blocks bumping into it or the moves that are counted until it will explode on "0"). Maybe the counting system can also be used on breaking walls (to make it explode after 2,3,4... times)? It are only suggestions, nothing more. When you attach a "2" to it, it will not explode in the first combination, but it will change into a normal blue block. So it will explode in the second combination you make with it. With a "3" attached to it, it will change into a "2" in the first combination. etc. etc. etc. I couldn't espect less from you ;) Can't wait to see that jewel :D Good luck with the rest! A BG block :) Simon liked the idea but couldn't implent it because the undo button makes it very hard to implent. I will add better tools in editor and I will certainly add a thing so you can see which blocks are linked. I'll also add a front page for the game and editor. I'll add proper buttons for undo and mute sound(when gecko has finish the song). I'll change the font. And then PI will be finished. | Games forumPlay Game "Puzzle It"First post of the topicI'll keep updating Puzzle It. If you've suggestions for Puzzle It, you can post them here: Puzzle It : Tile Suggestions. |