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Topic, Game "Puzzle It" | ||||||
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You must register or log in to post a message.![]() ![]() [edit SimonM] It's fixed now, and it shouldn't lag anymore. ![]() I'd rather wait longer for an overal better game. ![]() ![]() FlashDevelop. Is that sth to make games for free? ![]() ![]() @Jos, that would require resizing and because I use bitmaps the resized objects will look ugly. BB uses movieclips. I can't use them because I don't have flash or I'll have to pay a lot of money. Btw: maybe you could make the levels as large as the screen (like in BB)? ![]() ![]() ![]() [edit] i mean i cannot wait for the release of the game Also hey JP! :D ![]() ![]() @Jos, so after each move, the number should go down by 1 and after the next move the number would go down 1 if they are still matched. Will bombs also deal 1 'damage'? E.g. Path4mouse: honestly I have to say I didn't get the half of all the possible blocks to use. I think we've reached a balance between more possibilities and no chaos after this last. @SimonM: you always think about details I don't. (thinking...-> coming soon) Edit: I should do it this way: let them explode one time each move. If they stay next to eachother, they will explode each move one time till you move one block away. I already have two level ideas with it and I think there are alot of possibilities with this one little thing. Anyway, can I have a list of the block that are already implented? -heavy tile (move one tile per move not slide) -changing colour block (change colour every turn and you can set the colourchanging in the editor) -acid wall (if one of the block touch it , you must restar) -magnetic (attract block every turn) -checkpoint (if the block passing it , you can finish the level like in p4m) -2x2 block (it's a big block) -sensitive block (if it destroy when a block hit it, you lose the game ) -medicine powerup (can cure sensitive block into movable wall) -stick wall (not a original wall , its a line) | Games forum
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I also have another little suggestion:
one of the ideas by neoseanner was to make background-walls. Introducing a new wall for BG isn't that smart, I think, but you could color the forcefields inside. This way the forcefields of non-used colours can be used for BG.