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Topic, Game "Puzzle It"

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Jos 11 years ago
  In the level editor the smartwalls aren't updated to the "new" look.
SimonM 11 years ago
  I was joking ofc. It will be finished in afew days and if jp is online that time, it will be front paged around the same time.
gundu 11 years ago
  I wanna play :'(

Oopsie....
gameinsky 11 years ago
  Simon should do this: every time someone whines he wants to play, halter PI developpement progress for a full day xD
[edit SimonM] Deal!
azz 11 years ago
  Wtf, why did jeti just copy my post?
[edit SimonM] Because he really wants PI to be finished.
SimonM 12 years ago
  They are not really problems, I don't see the use or what so ever in colouring the force fields.
Jos 12 years ago
  Ok. I already thought that it could cause some problems.
jeti100 12 years ago
  Hey simon when do you reckon it will be out?
azz 12 years ago
  Hey simon when do you think it will be ready?
SimonM 12 years ago
  I don't really like the idea, because force fields are on top of the blocks, so blocks will be hidden and it would be more foreground instead of background. I think you can already make nice designs with the smartwalls, force fields, etc.
Btw the numbers on the blocks will be delayed, because it would delay the release of PI even more.
Jos 12 years ago
  I'm really honored to see my name in your thank you page, Simon.

I also have another little suggestion:
one of the ideas by neoseanner was to make background-walls. Introducing a new wall for BG isn't that smart, I think, but you could color the forcefields inside. This way the forcefields of non-used colours can be used for BG.
SimonM 12 years ago
  Update 8: A 'thank you' + credits page is added. A button for sound toggling is added.
Pof 12 years ago
  Me neither...
jeti100 12 years ago
  Cmon im getting all exicited now can't wait! :)
gameinsky 12 years ago
  warning, don't click it if you have a slow computer, IT KILLS IT!
[edit SimonM] It's fixed now, and it shouldn't lag anymore.
SimonM 12 years ago
  Update 7: Tutorial section added to the game. There are now 2 tutorials: one in the game help tab and one in the game itself.
azz 12 years ago
  I'm making a huge load of Path 4 Mouse levels before this comes out.
gameinsky 12 years ago
  You can't rush perfection :)
I'd rather wait longer for an overal better game.
jeti100 12 years ago
  I just hope it will be out today
SimonM 12 years ago
  It's a free replacement for flash, which is used to make flash games. But you've to code everything unlike in flash. It's a very good game development area.
manufan 12 years ago
  It's free, but you have to code the game engines. :)
Jos 12 years ago
  Understood it, Simon...
FlashDevelop. Is that sth to make games for free?
SimonM 12 years ago
  You've acces to movieclips, but they don't funtion well in FlashDevelop.
manufan 12 years ago
  But don't you have access to flash.display? I thought you have access to MovieClips in FD seeing as I use them when making AS3 classes...
SimonM 12 years ago
  The problem is fixed. The problem was related to the centring.
@Jos, that would require resizing and because I use bitmaps the resized objects will look ugly. BB uses movieclips. I can't use them because I don't have flash or I'll have to pay a lot of money.
dingdong 12 years ago
  I already showed the problem to him in chat. He'll fix it soon.
Jos 12 years ago
  Problem with forcefields, Simon! In my new level (Perilous Clearance (Puzzle It)) the cyan blocks go trough the cyan forcefield border.

Btw: maybe you could make the levels as large as the screen (like in BB)?
SimonM 12 years ago
  That sounds like a good idea.
Garygoh884 12 years ago
  Add a circle to the smart walls to avoid confusion to differentiate the normal and smart.
Jos 12 years ago
 
SPOILER
That's exactly what I mean, Simon.

Games forum

Play Game "Puzzle It"

First post of the topic

SimonM 12 years ago
  Puzzle It is my first real game.
I'll keep updating Puzzle It.
If you've suggestions for Puzzle It, you can post them here: Puzzle It : Tile Suggestions.
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