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Topic, Game "BLockoban"

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jp 16 years ago
  Yep interestingnew levels.
That's interesting to notice that we have very few hard levels. I wonder if it is possible to make such levels. I don't mean long level (number of moves) I mean short, elegant and difficult. The new "Climbing wall" level was an interesting idea but it turned to be not as hard as expected.

[edit] @Asforien, yep I've released this morning a 88 level version on a couple of sites (pepere.org, newgrounsd etc...). It got a nice rating on ng 3.5 but it will not be enough to get many hits there.
Asforien 16 years ago
  http://www.newgrounds.com/portal/view/444656 =O
Andy 16 years ago
  It's nice to see some cool new levels lately. Keep up the good work guys!
jp 16 years ago
  I was thinking about cracked wall instead of cracked blocks. But you're right, this is different but pretty similar to ice blocks. I'm not sure if this would open the door to many new kind of levels.
Asforien 16 years ago
  Cracked blocks would be nice, I've thought of them before too. But I'm not sure how similar they would be to the icy blocks we have now.
Friend 16 years ago
  What you said about numbers gave me an idea! Mobile hit bombs: hit them too many times and everything in it's range is gone, strategic placement on the last hit could make interesting levels.
Andy 16 years ago
  Friend, I was thinking of something like this, but where the block had a number on it, corresponding to how many impacts it could take before disappearing. I don't know how it would change the mechanics, but I thought it would be cool.
Friend 16 years ago
  You could make cracked blocks, they could hit walls and blocks without anything special happening, but if you tried to use it as a support, it would smash. BLocks could come previously cracked or there could be special ways to crack them.
jp 16 years ago
  Asforien is now admin for this game he can edit and accept new levels. Thx Asforien :)
Lisa 16 years ago
  Help with level corner connections please
jp 16 years ago
  Oh yes I saw this pb once on a mac I was testing in a store. I don't think I will be able to solve this one.
loveberry 16 years ago
  Hi JP, just not much of a designer myself. Also the level editor doesn't seem to work on my computer (really old mac). The gameplay is petty slow, too, but it's worth it for such a great game.
Andy 16 years ago
  vidagrrl, I put a new comment up for the level Hexagon that should help.
vidagrrl 16 years ago
  I know the levels have been opened...but I really can't get Hexagon...or level 48. Can anyone help???
jp 16 years ago
  @loveberry, all designers have swapped to Rolling Turtle I think :) Did you try to make one ?
loveberry 16 years ago
  I think I've played every single level. 0.0

Someone quick, make mo levels!
jp 16 years ago
  Let the mouse cursor over the level thumbnails, the tooltip display your scores.
xmachinex 16 years ago
  a question to the creator of this game: Is it possible to see how much moves i have on each lvl? cause i have alot of moves and i dont wanna make all lvls again :)
if its not much work u could do a score for each lvl =)
EDIT: sorry and ty for fast answer :)
vidagrrl 16 years ago
  Any help with Hexagon????
Lisa 16 years ago
  thank you it was driving me crazy
Asforien 16 years ago
  The trick is to make use of the coloured blocks to align the last white block. In fact, the last blocks to go back in place aren't white.

http://img371.imageshack.us/img371/3484/neveraloneje4.jpg

In the picture, you need the blue but you don't need the pink. So what do you do?
Lisa 16 years ago
  Could someone please help me with Never Alone, I can't place the last white one, I've asked on the level comments but no-one has replied...
thisisal 16 years ago
  jp, thank you so much for unlocking the levels. I didn't want to quit because I really enjoy this game. Love the other two as well, but this one is my favorite.
Friend 16 years ago
  Yay! I can skip the levels I despise :D
jp 16 years ago
  Ok the levels are not locked anymore, let's see if it is better.

About the button, I understand now. Pretty interesting idea. I will had it in the todolist. I think the player has to experiment to know which buton does what. Maybe the 2 kind of buttons can coexist, those that are only active when a block is over and those that switch.
jp 16 years ago
  Yep I understand maybe I will unlock the levels then :)
thisisal 16 years ago
  I like the idea of being able to skip a level now and then. I have tried "Never Alnoe" so many times that I am giving up. I'm sure I'm missing something obvious, but it is no longer fun. I cannot go on to other levels without passing this, so the entire game is no longer fun. I am not playing for a high score or low number of moves so you could add 20,000 to my total moves and I wouldn't care. I just want to be able to play the other fun levels.
vidagrrl 16 years ago
  My note was more out of frustration! Though now I can't seem to get back to the level. Is there something wrong with the site?
Friend 16 years ago
  Unpressed would be interesting... but so would pressed all the time, and I don't think both would work so well, would it?
Asforien 16 years ago
  Button tiles would be good, but i'm not sure whether they should be color neutral or specific. Or both might be useful? And i think buttons should become unpressed when the block leaves the tile. One more thing would be how to identify which button does what. Maybe some animation when the mouse hovers over a button. Hate figuring that out through trial and error.

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jp 16 years ago
  sound on / off added (burfy's feedback).
16 official levels now. All levels are great. I must say I'm a big fan of Psychotronic's levels (thx Psycho). When a level is "only" accepted, it doesn't mean it will not be official one day, it's just I'm not sure for now.
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