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Topic, Game "BLockoban" | ||||||
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You must register or log in to post a message.(At least for my tedious levels you can tell by the number of moves!) I don't rate, seriously Cuz most levels are still too hard for me for me: 5 great 4 good 3 bad 2 (rarely) 1 (rarely) i don't really consider the age, or the skills. i consider the level itself. sometimes i consider the age of the designer and his skill & experience too. Blockoban however is a spatially oriented game which involves a different type of mind set and thought process. The level IQ Test (BLockoban) is an excellent puzzle, but it is not really a BLockoban level because there are no blocks or targets to move to reach a solution.The screen is there to provide a visual confirmation of your cipher solution. As an administrator, the reason I brought this up was to try to keep the purity of the BLockoban game and not to muddy the water of the level pool. I really appreciate all your thoughts and comments and I am looking forward to hearing from more of you. After we complete this discussion, I intend to contact JP if he is not already aware and get his final opinion as the game's designer. Thanks again to all of you contributors and players because it is your contributions and efforts that make this site what it is. Blockoban is a puzzle game, it's intended to let you think. In my opinion, it doesn't matter what the concept of a Blockoban level is. It has to be well executed of course, but the level should make you start thinking and then you may be able to solve the level. The level "IQ Test" by The_S is a great level in my opinion. I don't care if it's a controller level, because it's a great puzzle and it makes you think, and this is what a puzzle should do. Linked blocks are a feature of Blockoban. And I think that controller levels should belong to a game like this, because linked blocks allow you to do such concepts. It can be true that jp didn't intend such puzzles and it's true that these levels are not typical Blockoban puzzle levels, but they are puzzles and this is the only thing that matters. Blockoban is designed for clever levels and "IQ Test" is definitely one of it. Levels of course have to be great in quality, but a controller level - if it's well executed - can also be a high quality level. That's all I can say to this and even if I'm not a good Blockoban player, I have to mention that these levels should also belong to the game. edit: Controller level is one that uses a separate box with blocks in a devised code that needs to be deciphered in order to determine the moves required to solve the puzzle. The puzzle usually involves multiply linked blocks in a random pattern. If I remember correctly we're also placed 9th and 10th in ML, so we could have a little HSF there as well! Manufan: Not at all bad! Congratz :) | Games forumPlay Game "BLockoban"First post of the topic16 official levels now. All levels are great. I must say I'm a big fan of Psychotronic's levels (thx Psycho). When a level is "only" accepted, it doesn't mean it will not be official one day, it's just I'm not sure for now. |