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Topic, Game "BLockoban" | ||||||
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You must register or log in to post a message.![]() Admins happen to make mistakes (they're human after all), but it's indeed not always easy to judge a level. however, respect your admins even when they do that, it's after all a volunteer job. OMG could easily bail on the game and then it would be as forgotten just like the rest of bonuslevel atm. But he isn't, he stays here and makes sure that blockoban, as his responsibility, still bursts with life. This easily makes OMG stand out as one of the better admins. The thing is, any level that gets accepted gets to the front page. It's not just "well, some people might find it fun". I'd like to point out, that if I ever saw a level I didn't find acceptable in any game, but knew some of the more hardcore fans of the game would like to see, I'd reject them and comment them. That way the level doesn't end up on front page but anyone who plays the game on a regular basis will find the level (of course you wouldn't be able to save your score, but still). Tho, it is the admins choice in the end. While anyone can express their opinion about the level, there are different ways to do so. There is a difference between "This level isn't really good imo" and "Why would you accept this horrible level?!". As long as the discussion is kept polite and non-offensive, there is no reason to not have it on a public topic. Also anyone who hasn't evaluated levels has no idea how hard it is. You might think it's easy to say what level is acceptable what isn't, but it's not. It's very easy to misjudge a level and just in general to draw a line between acceptable and non-acceptable levels. I'd also like to thank everyone making levels for their work. It really makes me happy to see how active the Blockoban community is, even my activity here has decreased significantly. Also my thanks to OMG who has been spending a part of his free time evaluating levels here for so long (: You are awesome. ![]() You don't have to play them. the official levels are not allowed to be bad because they're technically the main campaign of the game. Improving on your levels is needed of course, but you have to look it more on a user-standpoint than a global standpoint. If the first level of a user is mediocre at best, I would still accept him but tell him how to improve. If he makes his second level just as mediocre I will reject/to be edited it tho. The only two exceptions to it would be if the user has made a decent amount of levels (at least ten) or if the concept has been done a lot. (As an admin on RT, I've seen so many Super Mario Brothers levels that I barely accept any.) Of course if a level is bad or tedious then it shouldn't be accepted, but such things are entirely subjective and it feels like this argument is going nowhere. ![]() ![]() (At least for my tedious levels you can tell by the number of moves!) ![]() ![]() ![]() ![]() I don't rate, seriously Cuz most levels are still too hard for me ![]() for me: 5 great 4 good 3 bad 2 (rarely) 1 (rarely) i don't really consider the age, or the skills. i consider the level itself. sometimes i consider the age of the designer and his skill & experience too. ![]() Blockoban however is a spatially oriented game which involves a different type of mind set and thought process. The level IQ Test (BLockoban) is an excellent puzzle, but it is not really a BLockoban level because there are no blocks or targets to move to reach a solution.The screen is there to provide a visual confirmation of your cipher solution. As an administrator, the reason I brought this up was to try to keep the purity of the BLockoban game and not to muddy the water of the level pool. I really appreciate all your thoughts and comments and I am looking forward to hearing from more of you. After we complete this discussion, I intend to contact JP if he is not already aware and get his final opinion as the game's designer. Thanks again to all of you contributors and players because it is your contributions and efforts that make this site what it is. ![]() Blockoban is a puzzle game, it's intended to let you think. In my opinion, it doesn't matter what the concept of a Blockoban level is. It has to be well executed of course, but the level should make you start thinking and then you may be able to solve the level. The level "IQ Test" by The_S is a great level in my opinion. I don't care if it's a controller level, because it's a great puzzle and it makes you think, and this is what a puzzle should do. Linked blocks are a feature of Blockoban. And I think that controller levels should belong to a game like this, because linked blocks allow you to do such concepts. It can be true that jp didn't intend such puzzles and it's true that these levels are not typical Blockoban puzzle levels, but they are puzzles and this is the only thing that matters. Blockoban is designed for clever levels and "IQ Test" is definitely one of it. Levels of course have to be great in quality, but a controller level - if it's well executed - can also be a high quality level. That's all I can say to this and even if I'm not a good Blockoban player, I have to mention that these levels should also belong to the game. ![]() | Games forum
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edit: And thanks to you designers, for the recent flood of new levels. I am trying to get to them and catch up as quickly as possible.