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Topic, Game "BLockoban" | ||||||
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You must register or log in to post a message.Level Edit Symbol (BLockoban) was really not fully optimized, I found a 15-move solution. EDIT: Also, I found a newer solution in "Edit Symbol." 21 moves Nelson got 22. However I need a hint for these levels, I think Jos is a brilliant level designer with these secret tricks. Minimized and Missing Block Don't know how he does it, and you guys are amazing too at your levels, it's what makes Blockoban a fun and interesting place. Take care guys and enjoy the holidays and Christmas cheer. Note: it wasn't necessary to change the design of the level (only the border) and the puzzle can be solved without the white icy. Anyway, I give you 5/5 for your first level. Your first level is fine and fun to play. I have no remark on the level itself, only a cosmetic detail to be improved: the thick border doesn't look very nice and should be reduced. Please do it, then retake the thumbnail. @Nelson: could you take a look at it today or tomorrow and let me know how it is and if I need to retake the thumbnail. Thank you. There are still 5 Suhangha's levels without score: Block Travel 7.3 (BLockoban), Block Travel 7.4 (BLockoban), Block Travel 7.8 (BLockoban), Block Travel 7.9 (BLockoban) and 107 Royal Sinkhole (BLockoban). I already asked him to prove that these levels are possible. I will give him a few more days, then I will be obliged to set them to be edited. Also, there is still a score not shown on Block Travel 7.3. Is this level possible or not? I worked on it for an hour and found no solution. Latest Version Easier Version - Added undo function/button - The outline can be customized with RGB color picker. Monochromatically. but not supposed an image background Now, I just need to get the explanation, and then, the latest version will be finished. the ability to upload image files to surface is there, but there is no function for line; can only Monochromatic line UPDATE: Add undo buton And over 2,500 levels solved for this game! @dynamo - Now it looks like it's noticeable, these 19 colors were world-themed colors anyway. I'll leave it like this (18). - Can't add animation effects, but white background and bold outline. I made the empty space not look like a white hexagon. - No way to make textured background - The points are used for the first version, maximum size, no bolder. - the empty looked like a white hexagon, but it's gone now, so please suggest consistent guidelines. I wish it was simpler - I did it, managed to create an undo function that allows you to save "from start to end" data as an array. I made it so that when you go back to where you came from, you are sent back to where you were before. no need Button, right - I might be completely wrong, but I feel like there must be 19 colours that can be easily distinguished from one another? The very pale and neutral colour palette doesn't help much. - Have you thought about changing the background from bright green to something a bit more easy on the eyes that makes the hexagon colours stand out more? Maybe a pattern similar to that of Jellify, something simple with some slight movement that makes the puzzle seem dynamic? Or if you wanted to stick with a block colour background, maybe give the puzzle some kind of border to draw attention to the puzzle itself? - Expanding on my previous point, your game reminds me of a wooden tabletop decorative puzzle we used to have at my old house. So I was thinking, if it wouldn't be too difficult to design and incorporate, maybe some kind of wood patterned border around the entire puzzle could look quite nice? Maybe even giving the hexagon pieces a subtle wood or metallic effect could complement the border nicely too? - I think the design of version 1 was much better than version 2 as it was a lot easier to understand. I would suggest reverting back to version 1 but maybe increase the size of the inner circles slightly and increase the thickness of the black outline very slightly as I think this could make the colours (or patterns) you eventually decide on stand out more. I do have a couple more suggestions but they wouldn't fit in this post so I'll attach the rest in a Google Doc. I look forward to seeing the final polished version suhangha. :D https://docs.google.com/document/d/1eG8t_gu6rAarMOgtPhLTpYViJgEn5RyEubmZxxiMHLw/edit?usp=sharing New version, looks easy to match, but visually confusing. Old version, playable visually natural, but colors are hard to distinguish. I will keep both alive New ver Old ver but I ruined the results by a little undo. It could have been a better score. Thanks for feedback People may want a different challenge. This is My First script puzzle. Anyone who wants to challenge the puzzle? it generates a random puzzle. If your browser isn't working, try using Mobile Chrome. I think GeoGebra was made specifically for mobile. And you have to wait until the shuffle is generated. See the description in app. Quoting I finally finished making the puzzle!!! The shuffling function was implemented using the for-statement. Thus, parity was resolved. I figured out how to use Global JavaScript: the place for instance fields / methods, not that local ggbOnInit() means when first launches in-app. it's a really difficult puzzle!!! go ----->Hexagon Puzzle<----- go | Games forumPlay Game "BLockoban"First post of the topic16 official levels now. All levels are great. I must say I'm a big fan of Psychotronic's levels (thx Psycho). When a level is "only" accepted, it doesn't mean it will not be official one day, it's just I'm not sure for now. |