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Topic, Game "BLockoban" | ||||||
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You must register or log in to post a message.Edit: I know my rules my not be relevant anyway just thought I'd clarify! Dynamo I was joking! BTW you should change your avatar to an 8 ball. It's so much cooler! Its up to them whether or not they make you trusted, you won't be able persuade them. 'Trust' me. =P People are liking my levels! Maybe they are even starting to trust me! About the dummy problem, if the dummies are needed to complete the level, then the level can be entered, according to me. Disallowing dummy blocks prevents that. I prefer definitely Jyxz idea than Elizeas! + 1 support After the topics "New official levels" got abandoned, I've felt that officials are no more what they used to be. No more official levels pretty much ever came to games which we didn't really like. I think JP invented the pack idea partly because of this (if I remember right). I can't say I like the situation as it is. People still somehow think that the amount of official levels make you "better" level maker or something. The slideshow on front page was a try to highlight new good levels without making them official. It was working quite well for a while. I guess we could have somekind of adding "points" to levels. Then 10 new levels (made that week) with most points would get to front page under "best levels of the week". User profile could show the amount of levels you have that are accepted, official and the total amount of levels you have had in the "best levels of the week". The good point in this is that the levels are chosen by community, it can never become too "crowded" like official levels (too many of them) as it resets every week, but it still gives that feeling that you've made a very good level (: Unfortunately, JP is too busy in real life, so I'd be good if JP could "chose" someone to be the second official pack leader. 1. Assemble a team of 5 people (Me and Pof will be two of them) 2. Tell the community to post on/notify the team about any excellent levels they might find. 3. Once or twice a month, us in the team will take a look at all the good levels we and the community've found, and then make a list of those we think could be in the pack. 4. Send the list to JP. 5. Add the levels that got his approval. No rules conserning the size of the pack, or how many levels one creator can have in the pack, or how many different creators' levels we'll have to put in. Of course this won't work as smooth in BB as in JG2. JG2 has a smaller community, fewer levels and no level categories to worry about. That's my current plan, but constructive feedback and suggestions are always welcome. The pack idea is a fine alternative, but it would need a different title. Say Players Favorites for instance. And we would need to come up with a voting system to choose the submissions. A pack containing levels chosen by Jyxz or Simon would be either Jyxz's Favorites or Simon's Favorites. I agree that a fair system to choose is going to be difficult because of personal preferences and the friend factor. We are all highly intelligent players and I respect everyone's input. So let's continue to discuss this and come up with a firm proposal that I can present to jp. If it ends up as a pack, jp has already told me that he will be able to place a link somewhere on the game page like he offered to do for the difficulty level packs when they are finished. So keep the comments coming and let's hear what you all have to say. Perhaps several people from the upper echelon could submit thier top 25? 50? choices. There would be an overlap of choices which would create an overall list. About the dummy blocks though, I have a question, what if the dummy blocks are needed? For example, my level Galaxy Dome (BLockoban) (I don't think it's official material anyway, but as an example) In that case the dummy blocks are needed and placing goals for them would not only constrict the solutions but make it excessively hard to find the right way to solve it, and therefore I think it's better to have dummy blocks rather than goals. If this situation arises, are you just going examine it on a case-by-case basis? For example I was thinking 100 levels total, with 6 kids 12 easy 24 medium 48 hard, then 10 slots we should have a level making contest for while we are putting the first 90 together... The kids levels important to have 1 example of each game mechanic (icy blocks, attached blocks). The easy levels should just be any really good easy levels that deserve it, on this I would ask people put forth a few of their own levels they would like to see featured. The medium levels same deal, but to get started I'd recommend a lot yours, Camo's and a few of Ferrari's levels. For the first half of the hard levels I'd like to see a few of the older classics from Jos and myself then a lot of newer stuff, Oldmtnguy prolly knows the more recent stuff way better then myself. Then the second half of the hard we need Toughman and Murat, I know murat doesn't speak much English, but if they could go threw especially their own levels and any levels that they actually consider hard I think should probably be featured. A few general rules: 1) Absolutely no extra dummy blocks in any level. 2) All levels should be able to be solved in under 80 moves. Tedious can be fun when your bored but for an "official" level I'd prefer not to see it. 3) Any level with excessive attached blocks will be subject to scrutiny, because a level should be clever for its own merit not JUST because it has attached blocks. As has been shown before its possible to make a solvable level that no human will be able to. This is not an attack at murat since the majority of his levels are FANTASTIC but I think we all know some of them are a little excessive, (for example his level 400 =P). 4) Although it's hard to do because there will be disagreements I want to make it so each level his harder then all the previous. Level 1 <level 2-99 < level 100. 5) We will try to have at least one level from each active designer. Let me know! Official-worthy levels = leves that woud've been official if the game's creator could've bothered to add more official levels. Jyxz, suggested a new evaluation category, between "accepted" and "to be edited". Then I said it would be a good idea, but instead, put it between "accepted" and "official". After that LMR and Jyxz came up with some other suggestion, and then we had the idea of "2nd Generation Official levels". After that OMR suggested maybe put those 2nd generation levels in a pack. Lastly I had some more suggestions in my post yesterday, which Simon has now told his opinions about. I hope that made sense :) @ferrari No awards needed. I also have some other suggestions: 1. An award for creating a set ammount of acknowledged levels, e.g. Create 50? acknowledged levels; 150? EXP. 2. A link to the packs from the games' start page, to make it as visible to evryone as possible. Maybe also links on the BL main page. If that dosn't require an enourmous cr*pload of work, I think that would work really well. But somebody will have to notify JP about all this :) You also have to think that there are many other things JP could improve on other games, rather than just focusing on Blockoban. For example, curves in Rolling Turtle are rarely "correct" and there's many other things that JP could add to the interface of Jump Gear 2 as well. I agree with all of the previous points stated, but I think that maybe OMR's idea would be the best. And to add to that, maybe all the current officials could also be in that pack if you wanted to just make an official set compounded by the players? It could be continuously updated as new levels that deserved official status came along. | Games forumPlay Game "BLockoban"First post of the topic16 official levels now. All levels are great. I must say I'm a big fan of Psychotronic's levels (thx Psycho). When a level is "only" accepted, it doesn't mean it will not be official one day, it's just I'm not sure for now. |