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Topic, Game "BLockoban" | ||||||
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You must register or log in to post a message.There are two kinds of happy face :) and (: ( I use :) ) And also sad face :( and ): ( I use :( ) Issue 1: If you were to pay your respects to ppl within this community how would you prioritize their contribution (from 1 to 5) vis-a-vis the following (presented in alphabetical order): administrators, creator(s) of the game, designers, members and players. Issue 2: I always have the feeling that when rating a level I should rate it as 5/5 (irrespective of quality, difficulty or any other criteria) because it is an achievement itself and every designer deserves to get boosted in order to keep making levels for all of us [Murat's way of thinking]. However I also acknowledge and resect OMR, Jxyz and other's opinion that a level should be rated accordingly in order to enhance and improve the game's quality. I believe that if the rating was out of 100 I would feel more comfortable rating all levels 95 and the remaining 5 points could go to the unique ones. I know it is more psychological but a community's existance and improvement is based on psychology. What do you guys and ladies think? To sum it up a simple but hearted THANK YOU to everyone for making my (limited) leisure time entertaining, playful and joyful!! admire all of the magnificent,marvelous, superb made levels from all players and enjoy to play all of them. Thank you to all who made such very best constructions!!! There's not a lot of comments activity anymore IMO. Seems like everyone's even more busy than I am (not to so say that is their fault). And my level Golden Hook (BLockoban) hasn't even been solved yet, and it's been out for a week now. That would've been insane back when I played this a couple years ago. Miss the activity of the pros... I know they're still around and probably just really occupied but I miss "the good old days"... EDIT: Discovered an editor bug. Say you have a block with four links on it. If you continue to put links on it (e.g. if you were putting links on a group and dragged the arrow around) it counts these as separate objects and the block appears lighter in the editor. When you try to delete the block you have to click an extra time for each of the "stacked" links, even though there is no visual sign that anything is getting removed (other than the block darkening). This applies vice versa for blocks with any combination of stacked links, but does not appear to happen when you make blocks icy. More of an FYI to designers than a critical problem, but there you go. EDIT2: If you place enough of one link on a block, all other links fade and the block appears white, though it returns to its normal color in-game. hello all And sorry that I didn't post a score on them lol, typically I just test a level until I solve it and once I know it is possible I avoid trying to solve it again (as oftentimes it takes me another 15 minutes to resolve the level and I don't have a lot of free time). Thanks for the support all, I'll continue to try and make levels of a similar caliber. P.S. Hopefully the last one (Pink Portal) was the most difficult! I tried to make it so but White Portal also took me forever to solve ;) There should also be an award for Gis :) P.S. There should be an OMR and OMG (and probably others too) award with the hours put into this community translated in Experience points. Maze 1 (BLockoban) Pyramid 1 (BLockoban) Two Boxes 1 (BLockoban) Four Corners 1 (BLockoban) Big Bang 1 (BLockoban) Blue Cruise 1 (BLockoban) Crossroads 1 (BLockoban) S.O.S 1 (BLockoban) Therefore, the difficulty of some of my levels may be a bit off. If you have ideas as to what a level category could be for one of my levels, post it in the comments, it'll probably be the best category. | Games forumPlay Game "BLockoban"First post of the topic16 official levels now. All levels are great. I must say I'm a big fan of Psychotronic's levels (thx Psycho). When a level is "only" accepted, it doesn't mean it will not be official one day, it's just I'm not sure for now. |
mega happy c: / C: / c= / C=
mega sad :c / :C / =c / =C
big eyes happy =) / (=
big eyes sad =( / )=