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Topic, Game "BLockoban" | ||||||
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You must register or log in to post a message.- Added undo function/button - The outline can be customized with RGB color picker. Monochromatically. but not supposed an image background Now, I just need to get the explanation, and then, the latest version will be finished. the ability to upload image files to surface is there, but there is no function for line; can only Monochromatic line UPDATE: Add undo buton And over 2,500 levels solved for this game! @dynamo - Now it looks like it's noticeable, these 19 colors were world-themed colors anyway. I'll leave it like this (18). - Can't add animation effects, but white background and bold outline. I made the empty space not look like a white hexagon. - No way to make textured background - The points are used for the first version, maximum size, no bolder. - the empty looked like a white hexagon, but it's gone now, so please suggest consistent guidelines. I wish it was simpler - I did it, managed to create an undo function that allows you to save "from start to end" data as an array. I made it so that when you go back to where you came from, you are sent back to where you were before. no need Button, right - I might be completely wrong, but I feel like there must be 19 colours that can be easily distinguished from one another? The very pale and neutral colour palette doesn't help much. - Have you thought about changing the background from bright green to something a bit more easy on the eyes that makes the hexagon colours stand out more? Maybe a pattern similar to that of Jellify, something simple with some slight movement that makes the puzzle seem dynamic? Or if you wanted to stick with a block colour background, maybe give the puzzle some kind of border to draw attention to the puzzle itself? - Expanding on my previous point, your game reminds me of a wooden tabletop decorative puzzle we used to have at my old house. So I was thinking, if it wouldn't be too difficult to design and incorporate, maybe some kind of wood patterned border around the entire puzzle could look quite nice? Maybe even giving the hexagon pieces a subtle wood or metallic effect could complement the border nicely too? - I think the design of version 1 was much better than version 2 as it was a lot easier to understand. I would suggest reverting back to version 1 but maybe increase the size of the inner circles slightly and increase the thickness of the black outline very slightly as I think this could make the colours (or patterns) you eventually decide on stand out more. I do have a couple more suggestions but they wouldn't fit in this post so I'll attach the rest in a Google Doc. I look forward to seeing the final polished version suhangha. :D https://docs.google.com/document/d/1eG8t_gu6rAarMOgtPhLTpYViJgEn5RyEubmZxxiMHLw/edit?usp=sharing New version, looks easy to match, but visually confusing. Old version, playable visually natural, but colors are hard to distinguish. I will keep both alive New ver Old ver but I ruined the results by a little undo. It could have been a better score. Thanks for feedback People may want a different challenge. This is My First script puzzle. Anyone who wants to challenge the puzzle? it generates a random puzzle. If your browser isn't working, try using Mobile Chrome. I think GeoGebra was made specifically for mobile. And you have to wait until the shuffle is generated. See the description in app. Quoting I finally finished making the puzzle!!! The shuffling function was implemented using the for-statement. Thus, parity was resolved. I figured out how to use Global JavaScript: the place for instance fields / methods, not that local ggbOnInit() means when first launches in-app. it's a really difficult puzzle!!! go ----->Hexagon Puzzle<----- go It's still weird why we can't post on the levels that are less than a year old, I don't know if it's a database error or some other type of glitch. I am worn out from spending so much time on these 1400 levels and still getting NOWHERE! I mean I spent three full years on each. Others have been able to master and solve them, but not me. Maybe for now I should focus on improving all my scores on the kids/easy levels, and when I get older hopefully I'll be ready to tackle the rest of the levels I have not solved yet. little while ago, I finished the final edit and ready to evaluate(pi&bb2), but still no news, I think the season has come now, please evaluate this. then both universal linear series are done, phew! BTW: I am in the process of learning and developing for andriod. It's not economically good here, my house will be moved soon. I miss my hometown, bye! Lol, I know, so far I've solved about 9,600 levels total, including the official ones. I guess we won't get anymore officials as many older and popular members have left this game. Wow, before long you will have solved 10,000 levels for this game. That's impressive work! So, what do you say, I posted on some old levels for a HS fight, it would be fun to do since the community has been cut 60-70%. I'll miss the BB freaks. Murat for one! Sorry Nelson for the level flood, you don't have to rush evaluating them, maybe have it done by the end of next week. If you guys see my post on an old level, you'll know I improved greatly. Congratulations for your award ! | Games forumPlay Game "BLockoban"First post of the topic16 official levels now. All levels are great. I must say I'm a big fan of Psychotronic's levels (thx Psycho). When a level is "only" accepted, it doesn't mean it will not be official one day, it's just I'm not sure for now. |